![]() ![]() These cards are counted when points are totaled. If the last card played in a hand is a Draw 2 card or Wild Draw 4 card, the next player must draw 2 or 4 cards, depending upon the card played. ![]() "Beginning a turn" is defined as either drawing a card from the DRAW pile or drawing a card from your hand to play. Also, you may not catch a player for failure to say it after the next player begins his/her turn. You may not catch a player for failure to say "UNO!" until his/her second-to-last card touches the DISCARD pile. If you forget to say, "UNO" before your card touches the DISCARD pile, but you "catch" yourself before any other player catches you, you are safe and not subject to the 4- card penalty. Points are tallied (see Scoring section) and you start over again. Once a player plays their last card, the hand is over. If you are not caught before the next player either draws a card from the DRAW pile or draws a card from their hand to play, you do not have to draw the extra cards. If you don't say UNO and another player catches you with just one card before the next player begins their turn you must pick FOUR more cards from the DRAW pile. Before playing your next to last card, you must say "UNO". Otherwise, play moves to the next person. If you draw a card you can play, play it. If you don't have anything that matches, you must pick a card from the DRAW pile. Or, you may play any Wild card or a Wild Draw 4 card. Match the top card on the DISCARD pile either by number, color or word.įor example, if the card is a Green 7, you must play a Green card or any color 7. Player to the left of the dealer plays first. If your family has a special UNO rule you prefer to play with, you may write that rule on the Blank Cards and add them straight to the deck. If a card from your UNO deck is lost or damaged you may use the Blank Card as a replacement.Įxample: If you find that your deck is missing one of the yellow 7's you would simply replace it by taking the yellow Blank Card, marking a "7" on it and adding it back into the deck. This is a special card that you may use in one of two ways. What are these extra cards for? Blank Card Only the person required to draw the 4 cards can make the challenge. If the challenged player is not guilty, the challenger must draw the 4 cards, plus 2 additional cards. If the challenged player is guilty, he/she must draw the 4 cards. If you suspect that a player has played a Wild Draw 4 card illegally, you may challenge them.Ī challenged player must show his/her hand to the player who challenged. Note: A Player may play a "Wild Draw Four" card even if they have a matching number or word card of a different color in their hand. If turned up at the beginning of play, return this card to the deck and pick another card. You can only play this card when you don't have a card in your hand that matches the color of the card previously played. This card allows you to call the next color played and requires the next player to pick 4 cards from the DRAW pile and forfeit his/her turn. If this card is turned up at the beginning of play, the person to the left of the dealer chooses the color to begin play and plays the first card. You may play a Wild card even if you have another playable card in hand. When you play this card, you may change the color being played to any color (including the current color) to continue play. This card may only be played on a matching color or on another Skip card. If this card is turned up at the beginning of play, the first player (the player to the left of the dealer) is skipped. The next person in line to play after this card is played loses his/her turn and is "skipped". This card may only be played on a matching color or on another Reverse card. If this card is turned up at the beginning of play, the player to the right now plays first, and play then goes to the right instead of left. Play to the left now passes to the right, and vice versa. This card may only be played on a matching color or on another Draw 2 card. If this card is turned up at the beginning of play, the first player must draw two cards. When you play this card, the next person to play must draw 2 cards and forfeit his/her turn. For all other cards, see directions that follow. If the top card is a Wild or Wild Draw 4, return it to the deck and pick another card. Turn over the top card of the draw pile to begin a discard pile. Place the remaining cards facedown to form a draw pile. Player with the highest point value is the dealer. The first player to score 500 points wins the game. The first player to play all of the cards in their hand in each round scores points for the cards their opponents are left holding. 8 Draw 2 cards - 2 each in Blue, Green, Red and Yellow.8 Reverse cards - 2 each in Blue, Green, Red and Yellow.8 Skip cards - 2 each in Blue, Green, Red and Yellow. ![]()
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